2015-08-09 - Unity Coroutines
I’ve been looking into the Unity game engine lately. While doing so I cam across the concept of a “Coroutine”. In Unity most things are done in an update function in a class attached to an object which gets called every frame. This is good for a lot of things but not for actions that should occur over a period of time. Coroutines give the ability to insert delays between operations so that you can better control when updates occur. The Unity manual says that a coroutine is “a function declared with a return type of IEnumerator and with the yield return statement included somewhere in the body. […] To set a coroutine running, you need to use the StartCoroutine function:” The example they give is something similar to this.
And the coroutine would be started like this.
Now I find the requirement that a coroutine has to be a function with yield returns to be very interesting. For one thing the caller of a function doesn’t generally know what the function is doing and for another the coroutine is being called and the return value passed to StartCoroutine, not the function itself. If the documentation says it then it must be correct though. Let’s see if the compiled version of the function gives us any clues as to how StartCoroutine is detecting that the called function contain yield returns.
This is Common Intermediate Language (CIL) code. It is what C# usually gets compiled into. It’s basically an assembly language for a virtual machine. When the program is running it starts up an instance of the virtual machine which interprets the IL and generates actual native code. IL is useful for us because it is somewhat readable and gives us clues as to what is actually going to happen when the code is ran.
Looking at the function we notice some strange things. The compiled function doesn’t have any yield returns. It doesn’t even look like the code to change colour is there. All it does is create and return a Fader/'<Fade>d__0' object. Well let’s go look at that class.
Wow, that’s a lot of stuff. It appears to be a class implementing the IEnumerator interface with the colour change logic in its MoveNext() function. So where did all this code come from? The compiler put it in there. It took the original function and generated a class based on the return type. The body of the function got transformed into a state driven enumerator with the current property being set instead of having yield returns. So if the yield return code gets compiled into an IEnumerator class then how can StartCoroutine require a function that contains yield returns? Well clearly it can’t. If you took that compiled class and rewrote it in C# it would look something like this.
To start this coroutine you would do this.
These two snippets are roughly equivalent to the original two.
So is the documentation wrong? Well no, the reason the documentation says a coroutine is a function with yield returns is because they made up the concept of couroutines and can define them however they wish. At the same time it isn't being entirely honest though. Clearly you can have a coroutine that isn't a function containing yield returns so it can't really be said that's a requirement.
There are a few reasons I bring this up. Firstly I believe it’s important to understand what abstractions are doing when you use them. The more you understand about what your code is doing the easier it is to debug. The second reason is because the IEnumerator class case is probably more reusable. Since you are working with a whole class there are more options for controlling how it operates. You could create a generic class that could apply similar logic to many different types of things
Finally because the compiler is generating code you need to be careful what you do with yield returns. The compiler is smart and it’s going to do it’s best to do what you are telling it to do but it’s not perfect. There are probably some scenarios where the compiler will refuse to compile the function or worse it will compile but not do exactly what you want it to do. Because you can’t see the code it generates you won’t be able to see exactly what it’s doing.
Also I find it fascinating to look at IL.
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